Trap
NormalJar of Greed
Archetype:
Greed
View:
5359
Draw 1 card.
Jar of Greed — Power Evaluation
Final Score: 46 ± 6 · Confidence: Medium
- Intrinsic: 45 · Deck: 47 · Meta: provisional
- Primary role: Utility
Why it scores here
Jar of Greed converts a set trap into one drawn card with no cost beyond the card slot and the set turn, which is a clean but modest +1 card advantage. It has no search, board, negation or material value, so it earns little on combo conversion, interaction or material use. Its 386-of-386 deck presence and 80 distinct archetypes show it is a generic staple, which confirms accessibility and portability but does not by itself make it strong; the high usage statistics were not allowed to lift the score.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Runs in all 386 sampled decks at about 2.2 copies, but no searchers are supplied, so it must be drawn or set before use (observed, inferred). |
| Combo & Conversion | 15 | The card text is a single draw and combo data has zero boards, so there is no observed conversion beyond one card (inferred from text). |
| Resource Economy | 65 | Draw 1 card for a normal trap with no additional cost, a clean +1 card that is slowed by the set turn (verified, inferred). |
| Effect & Interaction | 10 | The card has no negation, removal or hand-trap reach; it only draws (verified). |
| Material Utility | 5 | It is a trap, so it provides no monster body, level, attribute or material value (verified). |
| Resilience & Flexibility | 40 | A face-down trap can be removed by counter-traps such as Trap Dustshoot, which appears as a top partner, but it has no redundancy beyond the copies in the deck (observed, inferred). |
| Deck-Building Efficiency | 85 | One slot, no garnet or lock, copies can be run freely at 3 max (verified, observed). |
Calculation
Weight profile: Utility default profile (no clear single role; no secondary role). Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Cheap, clean +1 card with no cost beyond the set turn
- Trivial to run: one slot, no garnet, copies freely included
- Broad portability: 80 distinct archetypes in the sample
Weaknesses
- No searching, board presence or material value
- Slow: needs to be set and survive until activation
- Deck presence is generic staple usage, not evidence of raw strength
Counters / choke points
- Trap Dustshoot and similar trap removal before activation
- Opponent setting up around a set trap in the backrow
Best use
Generic +1 card draw in control and Greed-style decks. Decks: Greed, Exodia, Blackwings, Black Luster Soldier, Monarch. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: Draw 1 card (normal trap); Runs in 386 of 386 sampled decks, average 2.2 copies, max 3
- Observed: Top partners include Mirror Force, Torrential Tribute, Heavy Storm, Mystical Space Typhoon, Pot of Greed; Distinct archetypes: 80; largest share Exodia at 10.1%; Usage statistics show 100% inclusion in Gravekeeper's, Toon and Elemental HERO lists, which is treated as generic staple usage and not as a strength signal
- Inferred: Its value is a slow +1 card gated by the set turn; Its usefulness is generic across homes, so GenericUtility is capped at 70; Trap Dustshoot as a counter to a set trap
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited)






