Jar of Greed
Trap Normal

Jar of Greed

  • Archetype:
  • Greed

  • View:
  • 5359




Draw 1 card.




 
 
AI Power Analysis
UtilityConfidence: MediumEvaluated Oct 9, 2026
46± 6/ 100
Power Score
Intrinsic 45
Deck 47

Jar of Greed — Power Evaluation

Final Score: 46 ± 6 · Confidence: Medium

  • Intrinsic: 45 · Deck: 47 · Meta: provisional
  • Primary role: Utility

Why it scores here

Jar of Greed converts a set trap into one drawn card with no cost beyond the card slot and the set turn, which is a clean but modest +1 card advantage. It has no search, board, negation or material value, so it earns little on combo conversion, interaction or material use. Its 386-of-386 deck presence and 80 distinct archetypes show it is a generic staple, which confirms accessibility and portability but does not by itself make it strong; the high usage statistics were not allowed to lift the score.

Axis scores

Axis Score Evidence
Accessibility 50 Runs in all 386 sampled decks at about 2.2 copies, but no searchers are supplied, so it must be drawn or set before use (observed, inferred).
Combo & Conversion 15 The card text is a single draw and combo data has zero boards, so there is no observed conversion beyond one card (inferred from text).
Resource Economy 65 Draw 1 card for a normal trap with no additional cost, a clean +1 card that is slowed by the set turn (verified, inferred).
Effect & Interaction 10 The card has no negation, removal or hand-trap reach; it only draws (verified).
Material Utility 5 It is a trap, so it provides no monster body, level, attribute or material value (verified).
Resilience & Flexibility 40 A face-down trap can be removed by counter-traps such as Trap Dustshoot, which appears as a top partner, but it has no redundancy beyond the copies in the deck (observed, inferred).
Deck-Building Efficiency 85 One slot, no garnet or lock, copies can be run freely at 3 max (verified, observed).

Calculation

Weight profile: Utility default profile (no clear single role; no secondary role). Intrinsic ≈ 45, Deck ≈ 47, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, clean +1 card with no cost beyond the set turn
  • Trivial to run: one slot, no garnet, copies freely included
  • Broad portability: 80 distinct archetypes in the sample

Weaknesses

  • No searching, board presence or material value
  • Slow: needs to be set and survive until activation
  • Deck presence is generic staple usage, not evidence of raw strength

Counters / choke points

  • Trap Dustshoot and similar trap removal before activation
  • Opponent setting up around a set trap in the backrow

Best use

Generic +1 card draw in control and Greed-style decks. Decks: Greed, Exodia, Blackwings, Black Luster Soldier, Monarch. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: Draw 1 card (normal trap); Runs in 386 of 386 sampled decks, average 2.2 copies, max 3
  • Observed: Top partners include Mirror Force, Torrential Tribute, Heavy Storm, Mystical Space Typhoon, Pot of Greed; Distinct archetypes: 80; largest share Exodia at 10.1%; Usage statistics show 100% inclusion in Gravekeeper's, Toon and Elemental HERO lists, which is treated as generic staple usage and not as a strength signal
  • Inferred: Its value is a slow +1 card gated by the set turn; Its usefulness is generic across homes, so GenericUtility is capped at 70; Trap Dustshoot as a counter to a set trap
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited)











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